factor-e

August 2025
-
Source Code
C++CMakeGameOpenGLPixel Art
"factor-e" is an isometric factory sandbox prototype I built to learn
C++ and raylib. Inspired by Minecraft and Terrafactor, it explores tile-based building, inventory management and procedural
world generation.
Key features
- Isometric rendering with my own pixel art
- Procedural world generation using Perlin noise
- Simple tile place/destroy loop
- Basic inventory and tool system
- Dev/debug overlay
- Cross-platform builds (Windows + Linux)
- Status: active prototype
Technologies
- C++
- raylib (OpenGL)
- CMake
- Perlin noise generation
- Aseprite
- Engine-less game development
Demo
World generation
Pixel art
Place/destroy loop
Dev/debug overlay
Oliver Bryan - August 2025
-
Source Code