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oliver bryan

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factor-e

factor-e project icon

August 2025 - Source Code

C++CMakeGameOpenGLPixel Art

"factor-e" is an isometric factory sandbox prototype I built to learn C++ and raylib. Inspired by Minecraft and Terrafactor, it explores tile-based building, inventory management and procedural world generation.

Key features

  • Isometric rendering with my own pixel art
  • Procedural world generation using Perlin noise
  • Simple tile place/destroy loop
  • Basic inventory and tool system
  • Dev/debug overlay
  • Cross-platform builds (Windows + Linux)
  • Status: active prototype

Technologies

  • C++
  • raylib (OpenGL)
  • CMake
  • Perlin noise generation
  • Aseprite
  • Engine-less game development

Demo

World generationWorld generation
Pixel artPixel art
Place/destroy loopPlace/destroy loop
Dev/debug overlayDev/debug overlay

Oliver Bryan - August 2025 - Source Code